Devil May Cry 2
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is a 2003
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developed and published by
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. It was released from January to March, originally for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
. In terms of chronological order, the game's events are set after ''
Devil May Cry is a series of action-adventure games created by Hideki Kamiya. It is primarily developed and published by Capcom. The series centers on the demon hunter Dante and his efforts to thwart various demon invasions of Earth. Its gameplay consists o ...
'' and prior to ''
Devil May Cry 4 is a 2008 action-adventure game developed and published by Capcom. It was released for the PlayStation 3, Xbox 360, and Microsoft Windows platforms. It is the fourth installment in the ''Devil May Cry'' series and is written by Bingo Morihashi a ...
''. Set in modern times, in the fictional Vie de Marli island, the story centers on demon hunter
Dante Dante Alighieri (; – 14 September 1321), probably baptized Durante di Alighiero degli Alighieri and often referred to as Dante (, ), was an Italian poet, writer and philosopher. His ''Divine Comedy'', originally called (modern Italian: '' ...
and island guardian
Lucia Lucia may refer to: Arts and culture * ''Lucía'', a 1968 Cuban film by Humberto Solás * ''Lucia'' (film), a 2013 Kannada-language film * '' Lucia & The Best Boys'', a Scottish indie rock band formerly known as ''LUCIA'' * "Lucia", a Swedish c ...
in their fight to stop a businessman named
Arius Arius (; grc-koi, Ἄρειος, ; 250 or 256 – 336) was a Cyrenaic presbyter, ascetic, and priest best known for the doctrine of Arianism. His teachings about the nature of the Godhead in Christianity, which emphasized God the Father's un ...
from raising the
demon A demon is a malevolent supernatural entity. Historically, belief in demons, or stories about demons, occurs in religion, occultism, literature, fiction, mythology, and folklore; as well as in media such as comics, video games, movies, ani ...
Argosax and achieving supreme power. The story is told primarily through a mixture of cutscenes using the
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, with several pre-rendered
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s. Handled by a different team that lacked experience, ''Devil May Cry 2'' had a troubled production which was reflected in its reception. The game received mixed reviews and has been criticized for a variety of decisions, which made it considerably different from its predecessor; chief among these were the lowered difficulty and changes to Dante's personality. Despite that, ''Devil May Cry 2'' was a commercial success, established a number of series conventions, and motivated its development team to improve their work, staying with the franchise for future entries.


Gameplay

In ''Devil May Cry 2'', the player guides either Dante or Lucia through a number of environments, fighting groups of monsters in fast-paced combat. The game consists of missions with specific goals in the play area of the game itself. The player's performance in each mission is ranked from D (poor/"Don't Worry") to S (excellent/"Showtime") based on the time taken to complete the mission, the amount of Red Orbs collected, the overall "style" displayed during fights, item usage, and damage taken. In contrast to the rest of the gameplay, the style judging system used in the game has been cited as being the harshest in terms of how it judges the player's performance. Combat itself is based on the "style" the player demonstrates during a fight. The rating the player gains for style is improved by hitting enemies continuously while avoiding damage. This ranges from "Don't Worry", progressing to "Come On!", "Bingo", "Are You Ready?" and peaking at "Showtime". If the character takes damage, the style rating falls back to "Don't Worry". The game's controls convert short sequences of button presses into complex on-screen actions. New to the series is an evasion button, which allows Dante or Lucia to roll, dodge enemy attacks, or run along walls. Another new feature is a weapon-change button, which allows the player to cycle through
ranged weapon A ranged weapon is any weapon that can engage targets beyond hand-to-hand distance, i.e. at distances greater than the physical reach of the user holding the weapon itself. The act of using such a weapon is also known as shooting. It is someti ...
s without switching to the
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screen. The game also features
puzzle-solving A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to arrive at the correct or fun solution of the puzzl ...
and exploration elements. Gameplay involves the player examining their surroundings to find items and orbs. Red Orbs are used to acquire new combat powers and abilities for the characters. These Red Orbs are "the blood of demons"; enemies drop them when they are defeated. Dante and Lucia can also purchase items, which allow them to restore their damaged health or even instantly revive should they be killed by an enemy's attack. The Devil Trigger ability enables Dante and Lucia to transform into a demon form. This changes their appearance, increases their strength and defense, slowly restores health, and enables them to use special attacks and other passive and movement abilities, including increased speed and the power to fly. The Devil Trigger state lasts as long as there is power in the Devil Trigger Gauge, which increases by attacking or taunting enemies in the normal state and decreases by attacking in the Devil Trigger state or using Devil Trigger-only attacks. Unique to this game is the Desperation Devil Trigger — an enhanced form of the Devil Trigger — available to Dante when he is low on health. Players can also use Trish after beating the Hard Mode with Dante. Trish's gameplay is heavily different than Dante, while retaining some of his moves, but she has her own gimmick of her sword combat. Trish can also switch between Sword of Sparda and a hand-to-hand combat. Unlike Dante and Lucia, Trish uses a power-up aura for her "Devil Trigger".


Plot

At a
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, an item on display called the Medaglia attracts Lucia, a gaggle of demons and Dante. After defeating their foes, Lucia invites Dante to her homeland. An island existing outside the mainstream in the outskirts of the
New World The term ''New World'' is often used to mean the majority of Earth's Western Hemisphere, specifically the Americas."America." ''The Oxford Companion to the English Language'' (). McArthur, Tom, ed., 1992. New York: Oxford University Press, p. 3 ...
, Vie de Marli became a sanctuary for refugees of different races, beliefs and languages; as well as runaway slaves; in the distant past. Despite different cultural roots, all belonged to sects of the same ancient religion—which originated in the Mediterranean then spread to neighboring regions—and were branded as heretics in their places of origin. Over time, these groups blended into one, the syncretism leading to new religions that worshipped demons. For divine conflicts, the people called for protection by the priests of their cults, who were known as "guardians". At Vie de Marli, Dante meets another one, Lucia's mother Matier who, centuries earlier, exorcised Argosax (the evilest idolized demon) with the aid of his father, Sparda. She asks Dante to fight Arius, an international businessman whose Uroboros corporation installed itself on the island. Outwardly interested in "special ores" found there and developing the place, his true intent is to transcend mortality by absorbing Argosax's power after summoning the demon with Arcanas, holy relics hidden throughout Vie de Marli. Dante flips a coin in answer, and decides to help when the coin lands on heads. He heads off to exterminate demons and find Arius, while Lucia collects the Arcanas. Both fighters spot and chase a Uroboros helicopter flying from headquarters towards an
oil platform An oil platform (or oil rig, offshore platform, oil production platform, and similar terms) is a large structure with facilities to extract and process petroleum and natural gas that lie in rock formations beneath the seabed. Many oil platfor ...
. Lucia reaches it first and faces Arius, who reveals her origin as his rejected artificial creation. He claims that she is bound to turn on humans someday, then warps her away. Shortly afterward, Dante meets up with Lucia, who gives him the last of the Arcana and leaves. She infiltrates the Uroboros tower to kill Arius, but fails and is held hostage. Dante then encounters Matier, who asks him to take the Arcanas to save Lucia. Dante flips the coin again to decide if he will help; it lands on heads, and he departs to aid Lucia. Dante arrives and trades the Arcana for Lucia, then attacks Arius. To escape, Arius forces Dante to decide between saving Lucia or killing him. Lucia, worried about the ritual and conflicted about herself, wonders how they will stop Arius. Dante waves her off, stating he will find a way. Dante leaves Lucia to think as he departs to defeat Arius. Matier arrives a short time later, reaffirms their mother-daughter bond as stronger than blood ties, and persuades her to rejoin the fight against Arius. Dante arrives at the tower to find Arius in the middle of his immortality-inducing ritual. However, Dante is not worried as he switched the Medaglia with a non-sacred coin. Another fight ensues, in which Dante finishes Arius off with his pistols. Outside, Lucia confronts Dante and demands that he kill her because she fears she will become a demon herself. Before the issue can be resolved, a large stream of energy strikes the tower and a portal to the demon world is opened. Dante and Lucia argue over who will enter and close it from the inside; Dante offers to leave the issue up to fate. He flips the coin and it once again lands on heads, leaving Dante to enter the portal to deal with the partially summoned Argosax, after leaving the coin with Lucia. After Dante departs, Arius returns to life bearing demonic power. While Lucia fights Arius, he finds himself injured and attempts to distract her, a tactic which fails, and Lucia goes on to defeat him. Within the portal, Dante fights and defeats Argosax. Finding the portal closed behind him, Dante instead drives further into the demon realm on a motorcycle. In the aftermath of the battle, Matier attempts to reassure Lucia about Dante's fate, insisting that Sparda returned from a similar trip. Lucia examines the coin Dante left with her and discovers that both sides are identical. Sometime later, in Dante's shop, Lucia muses about Dante. Outside the sound of a motorcycle echoes, and Lucia leaves to investigate. The player is not shown whether or not Dante has returned.


Development


Background

Throughout the turn of the millennium, Team Little Devils—a group within Capcom Production Studio 4 helmed by Hideki Kamiya, who previously lead the successful '' Resident Evil 2''—developed ''
Devil May Cry is a series of action-adventure games created by Hideki Kamiya. It is primarily developed and published by Capcom. The series centers on the demon hunter Dante and his efforts to thwart various demon invasions of Earth. Its gameplay consists o ...
''. As production on that title wound down in the summer of 2001, company management greenlit a sequel, to be made by the arcade-centric Capcom Production Studio 1, for release soon after the original to capitalize on its high awareness and popularity. The first director of Team Devil was a planner who had worked under Studio 1 General Manager
Noritaka Funamizu , sometimes credited as Poo, is a Japanese video game designer, director and producer formerly employed by Capcom. In 2004, he left Capcom to help found Crafts & Meister. Career Funamizu was employed by Capcom in 1985. Prior to that, he wrote f ...
. That crew ultimately contained many people who had mostly worked on
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s, as well as some Team Little Devils members, and industry newcomers like
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and planner Bingo Morihashi, totalling around 40 to 50 developers. Kamiya believes the change happened due to a lack of consciousness over directors' influence on game style, and an attempt to balance profits due to a company attitude against concentrating major titles in a single division. Capcom management at the time was disappointed with the financial performance of Studio 1's output, the change of teams for ''Devil May Cry 2'' part of a pivot reflecting industry trends. —a former Studio 1 member hired to join Team Devil for character, monster and stage design as a contract worker—described the situation thus: Studio 4 General Manager Shinji Mikami agreed to the switch due to headcount: the game would require a large crew, but he wanted the freedom to work on multiple titles, and felt Kamiya lacked experience working with small teams, assigning him to what became '' Viewtiful Joe''. While working on the
localization Localization or localisation may refer to: Biology * Localization of function, locating psychological functions in the brain or nervous system; see Linguistic intelligence * Localization of sensation, ability to tell what part of the body is a ...
and finishing touches of ''Devil May Cry'', Kamiya first heard about the sequel from its original director, who asked him to share that game's
screenplay ''ScreenPlay'' is a television drama anthology series broadcast on BBC2 between 9 July 1986 and 27 October 1993. Background After single-play anthology series went off the air, the BBC introduced several showcases for made-for-television, fe ...
and design document so they could develop the sequel. Since Mikami didn't inform him of the change, and both his directorial efforts faced partial reboots and delays, Kamiya at first thought it was a sign of an imminent firing. Team Devil would communicate regularly with Team Little Devils members for feedback on their work.


Production

''Devil May Cry 2'' was conceived as happening 10 years after the events of the original. Since a producer didn't like the "joke-cracking wiseass" Dante of ''Devil May Cry'', he was re-envisioned as grown-up and taciturn. Morihashi believes the game's story was outsourced to a non-company writer. , a veteran of both Studio 1 and the series, was asked to make Dante's lines and behavior in a tentative screenplay funnier, as he was found to be too serious. Morihashi—who juggled his Capcom job with a career as a professional novelist—only made small dialogue augmentations and wrote subtitles, cautious of limits due to newness. By the point he got to work on its writing, the script was in the translation process, while bosses and stages were already done. So when the finalized scenario was submitted, he was asked to not make big changes. The game's entire cast has few lines of dialogue and never takes drastic action. To Ikeno, " ante'ssudden silence almost seemed to imply that something terrible had happened between the events of ''1'' and ''2''". Both Ikeno and Morihashi feel the lack of any warm moments from Lucia hurt her likeability, the latter also thinking the same of Matier. Multiple Team Devil members were fond of Arius because "it was neat to have a
CEO A chief executive officer (CEO), also known as a central executive officer (CEO), chief administrator officer (CAO) or just chief executive (CE), is one of a number of corporate executives charged with the management of an organization especially ...
as a villain"; as "a symbol of high contemporary culture", he became the precedent that allowed writing opportunities in sequels beyond the "fantasy world" setting of the original. To Morihashi, who sees "love" as the central theme of the series, ''Devil May Cry 2'' "is about Dante's love for his father. He follows in his father's footsteps by protecting something that his father once protected". Ikeno sees the series' visual style as aligned with action-packed
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s, as such approaching it like a live-action adaptation of a comic book. He made the main cast's wardrobe aiming for clothing that real people would wear. The new characters' designs were made to complement and contrast Dante's, with Lucia's also working as a counterpoint to Trish's design while fitting a Capcom tradition of prioritizing fighting ability over attractiveness in female characters. Arius' face is an homage to Colonel Douglas Mortimer, a character played by Lee Van Cleef in ''
For a Few Dollars More ''For a Few Dollars More'' ( it, Per qualche dollaro in più) is a 1965 Spaghetti Western film directed by Sergio Leone. It stars Clint Eastwood and Lee Van Cleef as bounty hunters and Gian Maria Volonté as the primary villain. German actor K ...
''; his noble look and palette "imply that he's compensating for a deep, dark evil that he harbors within". Despite fluffier hair, Dante's redesign emphasized his elegance, but the accompanying personality change did not endear all: future series character designer couldn't play the game because "Dante's face was a little too scary". Capcom Design Room illustrator Naru Omori created four cover images for ''Devil May Cry 2'', which he found unsatisfactory due to a short three week deadline, though content with one used on the packaging; as well as the logo pose render, made during an all-nighter. Cutscenes were outsourced near the end of production to the CG animation and
motion capture Motion capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the movement of objects or people. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robo ...
studio Links DigiWorks, who'd contributed to games by other Capcom divisions. Their work impressed Tanaka, which led to a television commercial blending pre-rendered CG with live-action. Besides playing a role in the contrast, Lucia's skin color, as well the accent she shares with Matier, reflect Vie de Marli's multicultural origins. That factor also played a part in the creation of demons, whose names are derived from languages such as
Latin Latin (, or , ) is a classical language belonging to the Italic branch of the Indo-European languages. Latin was originally a dialect spoken in the lower Tiber area (then known as Latium) around present-day Rome, but through the power of the ...
, Greek and archaic Japanese. Ikeno turned to the roots when crafting their designs: "Ancient portrayals of demons rarely incorporated elements that weren't already known to people at the time, so they might have the head of a lion but the body of a human, for instance. It was in this spirit that we decided to make most of our monsters proper chimeras". Inspiration derived from western imagery includes woodblock illustrations of the
brazen bull The brazen bull, also known as the bronze bull, Sicilian bull, or bull of Phalaris, was a torture and execution device designed in ancient Greece. According to Diodorus Siculus, recounting the story in '' Bibliotheca historica'', Perilaus (or P ...
,
Norse mythology Norse, Nordic, or Scandinavian mythology is the body of myths belonging to the North Germanic peoples, stemming from Old Norse religion and continuing after the Christianization of Scandinavia, and into the Nordic folklore of the modern period ...
, the
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, alchemical symbolism, and rituals with
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roots. Eastern imagery came from yōkai and ''
Nausicaä of the Valley of the Wind Nausicaä of the Valley of the Wind may refer to * Nausicaä of the Valley of the Wind (manga), ''Nausicaä of the Valley of the Wind'' (manga), a manga series by Hayao Miyazaki * Nausicaä of the Valley of the Wind (film), ''Nausicaä of the Valle ...
''. Possessed Arius was partly based on deep sea lifeforms and Arius-Argosax on east asian dragons because Ikeno thinks that "the strongest-looking demons tend to be humanoid dragon ones". In his estimate, Argosax the Chaos—an amalgamation that recycles resources and attacks from previous bosses—"probably received more time and effort than anything else in the game", with peculiar coloring because he "really just wanted to make it look weird". Team Devil's arcade background was reflected in the approach to texture mapping: the lack of experience with realistic resources meant most of their textures were handmade, which made its visuals and essence more drawing-like in comparison with ''Devil May Cry'', whose modelers tackled realism by making textures out of photographs. The option of running through ''Devil May Cry 2'' with Lucia was a result of player feedback per Tanaka: Global player surveys about the original influenced the sequel's design: "people complained of the locked camera viewpoint being disorienting. A lot of effort has been put into addressing this issue and making scene transitions smoother. ..The two areas people seemed most pleased with in the first game were how cool a character Dante was and the level of action. So we upped the action and made him even slicker". Puzzles were reduced in size and scope in the process of improving combat flow. Weapon switching happens in the moment. Attempts were made to give players flexibility due to complaints about the original's difficulty. ''Devil May Cry 2'' was set up for an easy first playthrough, with an increasing degree of challenge as the player goes through its unlockables. Combo charts for Dante and Lucia were printed on the obverse of the Japanese and Korean releases' case inlay. Both characters received new, more acrobatic moves to achieve high action possibilities in wide spaces. Team Devil pursued a wider variety in stage design. Missions take place both outdoors and indoors, in a multitude of settings; Tanaka estimated that the environments were approximately nine times as large as the first. This approach was matched by a diversification in atmosphere: "In the original ''DMC'', there were quite a few dark areas ..This time, we are trying to make sure that players can easily recognize the player character, enemies and items during the game". The first game's engine was used as a base, which by the end of development the staff had altered 98% of, implementing better visual effects and what he claimed was double the resolution of its predecessor, something only perceptible on certain televisions. Motion animator Hiroyuki Nara was "drafted" into Team Devil near the end of development to work on two unlockables: Dante's ''Devil May Cry'' model and Trish, the latter featuring the former's playstyle. He originally planned to port over data from that game's
source code In computing, source code, or simply code, is any collection of code, with or without comments, written using a human-readable programming language, usually as plain text. The source code of a program is specially designed to facilitate the wo ...
backup, but it was useless. Team Little Devils' software crew had great influence and freedom over animations; their constant tinkering meant the backup did not reflect how the retail release behaved, with completely different speed on top of final motions being programmed separately. With help from Team Devil's coders, Nara recreated the animations by eyeballing them on a television running ''Devil May Cry'' side by side with his work monitor. The original release lacked flame effects for the "Kick 13" and "Magma Dive" moves, but they were implemented in re-releases.


Director change

Funamizu gave Team Devil complete creative freedom; since ''Devil May Cry'' tells a complete story, they opted to explore various directions. ''Devil May Cry 2'' was originally set in
New York City New York, often called New York City or NYC, is the List of United States cities by population, most populous city in the United States. With a 2020 population of 8,804,190 distributed over , New York City is also the L ...
and starred a man in a green jacket instead of Dante, but that was changed due to a number of factors, including the
September 11 attacks The September 11 attacks, commonly known as 9/11, were four coordinated suicide terrorist attacks carried out by al-Qaeda against the United States on Tuesday, September 11, 2001. That morning, nineteen terrorists hijacked four commercia ...
. Ikeno found the team's approach wrong-headed: The production of ''Devil May Cry 2'' was a very difficult process, with the staff struggling against its lack of both know-how in 3D action games and manpower due to other titles concurrently in the works within the division. By the point they had around six months left before the deadline, Studio 1 director Hideaki Itsuno had finished work on ''
Capcom vs. SNK 2 ''Capcom vs. SNK 2: Mark of the Millennium 2001'', known in Japan as , is the sequel to the fighting game ''Capcom vs. SNK''. It was originally released on NAOMI hardware in arcades. As in the original, players select a team of fighters from vario ...
'' and was doing the early conception of what became '' Dragon's Dogma''. Since he appeared to be "idle", his boss ordered his entrance into Team Devil. Itsuno was asked to "reorganize the project" in a supplementary role, which effectively meant taking over leadership, as upper management saw it as director-less. In exchange, he would go uncredited, but ended up the only director listed in the final version of the game. He joined under poor conditions: Itsuno was angered at his assignment and took on the job in a "burning isown bridges" way; he originally planned a complete overhaul which would detach the game from the ''Devil May Cry''
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: "part of me was dissatisfied because I hadn't started with the project from day one. As far as I was concerned, that didn't amount to a proper level of involvement with ''DMC''". According to Nara: Morihashi, who handled a multitude of odd jobs, found the toil taxing, to the point of coughing blood: "I was living close to the company, so I'd get home around dawn, bathe, change clothes, and then head right back. I was practically sleeping at work so I wouldn't be late. (laughs) I'd even take naps during lunch breaks". Despite the situation, he was still invested in the series, and asked for Kamiya's advice on how to tackle a sequel featuring Vergil. When he joined Team Devil in February 2002; the story, characters and designs were largely finished; with much to do about gameplay: "The stages were mostly there, but not the missions. ..It was like we had all the trappings done, but not the filling, which made things very hard". At some point, the game's release date was moved up four months. ''Devil May Cry 2'' was revealed at a quarterly financial presentation on 13 May, to be released on the second half of
fiscal year A fiscal year (or financial year, or sometimes budget year) is used in government accounting, which varies between countries, and for budget purposes. It is also used for financial reporting by businesses and other organizations. Laws in many ...
2002. A trailer was showcased later that month at E3. Tanaka was vague in disclosing many of the game's features; no concrete information could be given about the orb system because Team Devil was still working on it. Enemy voices and sound effects were recorded at
Soundelux Soundelux is an American audio post production company based in California, a previous member of the Todd Soundelux group of sound companies. The Soundelux library and trademark was bought in 2014 by Sounddogs. In 2021, original founders Bender ...
in July. Capcom pegged its launch window in early September, ''Devil May Cry 2'' was 65% complete around then. It was showcased with a two-mission long playable demo at the end of the month at
Tokyo Game Show , commonly known as TGS, is a video game expo / convention held annually in September in the Makuhari Messe, in Chiba, Japan. It is presented by the Computer Entertainment Supplier's Association (CESA) and Nikkei Business Publications, Inc. The ...
, where it was the most popular game at the Capcom booth. With a combination of media and visitor votes, it was one of fifteen titles that won the Award for Excellece of the inaugural Game Awards Future category at the CESA Game Awards; Tanaka stated Team Devil were in the final stages of development during his victory speech. That demo was released on a '' Dengeki PS2'' bundled disc. Three features emphasized on previews as bringing accessibility to both casual and dedicated players—but cut from the final game—are automatically scaling difficulty, fully customizable controls and multiple paths for all missions; Tanaka felt the uneven mission lengths of ''Devil May Cry'' was an issue, and saw the last feature as a way for players to pace playthroughs out to match their preferences. Ikeno's early boss drafts depicted Jokatgulm as either a conventional demon or a humanoid woman whose body is composed of multiple giant skulls with tentacles coming through them; while Nefasturris was based on buddhist art. Among unused foes are a plant demon, masses of bodies and spirits, a rival with abilities similar to Dante's who could shoot energy balls and fly at any time, and a boss would've been a huge dragon with fire attacks. A Bloody Palace floor with four Orangguerra was scrapped because their large size and attack range meant they easily killed one another. Dante's
motorcycle A motorcycle (motorbike, bike, or trike (if three-wheeled)) is a two or three-wheeled motor vehicle steered by a handlebar. Motorcycle design varies greatly to suit a range of different purposes: long-distance travel, commuting, cruising ...
would have played a larger part through driving missions and as a weapon, something Itsuno personally proposed to the programmers. Pre-release stills showcased him brandishing Alastor. He was also intended to vocally react as his style rating changes during combat. Itsuno did everything he could while struggling to release a quality finished product in the conditions the game was. He accomplished everything his superiors wanted from him, but wasn't satisfied. He didn't want ''Devil May Cry 2'' to be his legacy within the series, so before development had wrapped, Itsuno asked his higher-ups for '' Devil May Cry 3'', with himself as director from the start of the project. He rallied Team Devil to stay for it; some members shared his sentiment, with many wanting to work with what they learned making ''Devil May Cry 2''. With regards to player reception, ''Devil May Cry 2'' pleased those who found the original too difficult, but drove much of the player base away, which made Team Devil's goal to win them back. In November 2020, Capcom was targeted by a
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attack, which led to a file batch containing the source code backup for ''Devil May Cry 2'' leaking on the internet.


Marketing

Due to the focus of ''Devil May Cry 2'' on style, Capcom partnered with the
Diesel Diesel may refer to: * Diesel engine, an internal combustion engine where ignition is caused by compression * Diesel fuel, a liquid fuel used in diesel engines * Diesel locomotive, a railway locomotive in which the prime mover is a diesel engin ...
clothing company, which has a history of working with game developers. Per Ikeno, the collaboration happened via Tanaka, who was an ex-Diesel employee: "People on both sides talked at the time and felt that ''DMC 2'' and Diesel's visual styles would work well together and could be quite appealing to the casual audience". Three costumes (one for Dante, two for Lucia) made of pieces from Diesel's 2002 Autumn/Winter collection—which were almost entirely sold out by the point the game came out— and a belt designed by Team Devil's visual staff, were featured as unlockables for players. ''Devil May Cry 2'' posters and kiosks showcasing a demo and trailer were placed in Diesel stores across
Japan Japan ( ja, 日本, or , and formally , ''Nihonkoku'') is an island country in East Asia. It is situated in the northwest Pacific Ocean, and is bordered on the west by the Sea of Japan, while extending from the Sea of Okhotsk in the north ...
. In Japan, a charm bracelet with a detachable steel miniature of Dante's sword Rebellion was distributed in a first come first served basis to people who preordered ''Devil May Cry 2'' through participating retailers. The
South Korea South Korea, officially the Republic of Korea (ROK), is a country in East Asia, constituting the southern part of the Korea, Korean Peninsula and sharing a Korean Demilitarized Zone, land border with North Korea. Its western border is formed ...
-exclusive limited edition contained both the bracelet and a black blouson emblazoned with the game's logo. One year after the game's release, Dante—sporting the design and some of the personality he has in ''Devil May Cry 2''—was featured as a boss and summonable ally in the
Atlus is a Japanese video game developer, publisher, arcade manufacturer and distribution company based in Tokyo. A subsidiary of Sega, the company is known for video game series such as ''Megami Tensei'', ''Persona'', ''Etrian Odyssey'' and ''Trau ...
RPG RPG may refer to: Military * Rocket-propelled grenade, a shoulder-launched anti-tank weapon **''Ruchnoi Protivotankoviy Granatomyot'' (Russian: ''Ручной Противотанковый Гранатомёт''), hand-held anti-tank grenade laun ...
'' Shin Megami Tensei III: Nocturne Maniax''. He is also available in ''Shin Megami Tensei III: Nocturne HD Remaster'' by purchashing the "Maniax Pack"
downloadable content Downloadable content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, enablin ...
. Initially, Capcom was very reluctant to release an officially sanctioned
soundtrack A soundtrack is recorded music accompanying and synchronised to the images of a motion picture, drama, book, television program, radio program, or video game; a commercially released soundtrack album of music as featured in the soundtrack o ...
for ''Devil May Cry 2''. After a test period during which Capcom sought 1,000 pre-orders as a proof of demand, the ''Devil May Cry 2'' soundtrack was released to the public on October 15, 2004, as a two-disc set, with Masato Kohda,
Tetsuya Shibata is a Japanese video game music composer and sound director. He is credited for over twenty musical scores produced for Capcom's video game releases including the ''Monster Hunter'' and ''Devil May Cry'' series, as well those in the '' Darkstalk ...
and Satoshi Ise credited as producers.


Reception


Critical reception

The game received mixed reviews, according to review aggregator
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
. Chief among the complaints was that the difficulty was lower than in the first game. The combat system was also criticized as being less refined, with individual weapons being weaker or stronger variants of the same weapon instead of different weapons with their own advantages and disadvantages.
Boss battles In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that ...
were criticized for requiring less strategy than the original. The environment was less detailed than the environments of the first game, trading detail for open space which also made stringing moves and combos together more difficult since enemies were more spaced out, nullifying one of the primary attractions of the first game. Furthermore, Dante's personality change did not sit well with reviewers. The addition of a second disc was seen as a cheap way for the developers to increase replay value since Lucia's missions are simply recycled material from Dante's own missions, with only minor variations.
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
chose ''Devil May Cry 2'' as the Most Disappointing Game of 2003. UGO Networks ranked ''Devil May Cry 2'' 19th on its list of "The Biggest Disappointments in Video Games", adding "''Devil May Cry'' was so good ..There was no way ''Devil May Cry 2'' could've lived up to the hype, but it didn't have to fail so spectacularly." However, the game received some positive reviews. PSXextreme, for example, countered arguments by many critics, stating that the environments only looked worse due to their range, and that the only reason ''Devil May Cry 2'' failed to surpass its origins was due to the lack of challenge. ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
'' praised the game's control scheme and new ideas, as well as the idea of featuring the two protagonists on separate discs. '' Play'' called Lucia's side of the story "a cruel
sonnet A sonnet is a poetic form that originated in the poetry composed at the Court of the Holy Roman Emperor Frederick II in the Sicilian city of Palermo. The 13th-century poet and notary Giacomo da Lentini is credited with the sonnet's invention, ...
of self-realization wrapped in a story steeped in religious overtones", stating that the story alone was reason to purchase the game.


Sales

Capcom positioned ''Devil May Cry 2'' as a
blockbuster Blockbuster or Block Buster may refer to: *Blockbuster (entertainment) a term coined for an extremely successful movie, from which most other uses are derived. Corporations * Blockbuster (retailer), a defunct video and game rental chain ** Blo ...
title for the fiscal year. It sold well, becoming one of the top ten best-selling games in the
United Kingdom The United Kingdom of Great Britain and Northern Ireland, commonly known as the United Kingdom (UK) or Britain, is a country in Europe, off the north-western coast of the continental mainland. It comprises England, Scotland, Wales and North ...
for the first half of 2003. It earned the 500,000 yen Gold Prize at the 2003 for selling between 500,000 and 1 million copies in Japan by July. However, it did not meet corporate expectations: sales totalled 1.4 million copies worldwide by the end of March 2003, slightly below their 1.66 million forecast, itself a reduced estimate from initial projections. The game's market shortcomings and troubled creation reflected wider struggles within the company: the cancellation of 18 titles in concurrent development with it led Capcom to undertake mid-production evaluations and stronger pre-development project vetting. As of 31 March 2022, over 2.9 million units have been sold.


Notes


References

;Citations ;Bibliography * . * .


External links

* * {{Authority control 2003 video games Action-adventure games Capcom games Dark fantasy video games Devil May Cry video games Hack and slash games Nintendo Switch games PlayStation 2 games PlayStation 3 games PlayStation 4 games Science fantasy video games Single-player video games Video game sequels Video games about demons Video games based on mythology Video games developed in Japan Video games featuring female protagonists Video games scored by Masato Kouda Video games scored by Tetsuya Shibata Video games set on fictional islands Windows games Xbox 360 games Xbox One games